================================ System: SFC/SNES Subject: PCB Serials Version: 20071019 Authors: FitzRoy & Yakushi~Kabuto ================================= Format ------ [Code 1]-[Code 2]-[Code 3]-[Code 4] Code 1 ------ BSC: "Broadcast Satellaview-X Cassette." EA: "Electronic Arts." Sometimes on PCBs of EA game cartridges that were "Assembled in Puerto Rico." MAXI: "?." Often on PCBs of game cartridges that were "Assembled in Mexico." SHVC: "Super Home Video Computer." Often on PCBs of game cartridges that were "Made in Japan" or "Made in Mexico." WEI: "Williams Entertainment Inc." Sometimes on PCBs of WEI game cartridges that were "Assembled in Mexico." Code 2 ------ 1***: 1 ROM chip (2Mb, 4Mb, 8Mb, 16Mb, or 32Mb) Y***: 2 ROM chips (4Mb+2Mb or 4Mb+4Mb) 2***: 2 ROM chips (8Mb+2Mb, 8Mb+4Mb, or 8Mb+8Mb) B***: 2 ROM chips (16Mb+4Mb, 16Mb+8Mb, or 16Mb+16Mb) L***: 2 ROM chips (32Mb+8Mb or 32Mb+16Mb) 3***: 3 ROM chips (8Mb+2Mb+2Mb, 8Mb+4Mb+4Mb, 8Mb+8Mb+4Mb, or 8Mb+8Mb+8Mb) *A**: No special chip (LoROM) *B**: "DSP-1/2/3/4" special chip (LoROM) *C**: "Super FX" special chip (LoROM) ? *CA**: "Super FX" special chip (LoROM) ? *CB**: "Super FX2" special chip (LoROM) *DC**: "C4" special chip (LoROM) *DE**: "Seta 18" special chip (LoROM) *DH**: "SPC7110" special chip (HiROM) *DS**: "DSP Seta" special chip (LoROM) *E**: "OBC1" special chip (LoROM) *J**: No special chip (HiROM) *K**: "DSP-1/2/3/4" special chip (HiROM) *L**: "SA-1" special chip (LoROM) *N**: "S-DD1" special chip (LoROM) *PV**: "Prototype Version" **0*: No SRAM chip **1*: 1 SRAM chip (16Kb) **2*: 1 SRAM chip (32Kb) **3*: 1 SRAM chip (64Kb) **4*: 1 SRAM chip (128Kb) **5*: 1 SRAM chip (256Kb) **6*: 1 SRAM chip (512Kb) **7*: 1 SRAM chip (512Kb/1MB) ? **8*: 1 SRAM chip (512Kb/1MB) ? **9*: 1 EPROM chip (?) ***B: "74LS139" memory address decoder chip for SRAM ***C: "RTC" real-time clock chip ***F: "LH28F020SUT-N80" flash EEPROM chip ***M: "MAD-1" or "MAD-R" memory address decoder chip for SRAM ***N: No memory address decoder chip for SRAM ***P: ? ***R: "S-RTC" real-time clock chip ***X: "MAD-2" memory address decoder chip for SRAM ****5S: Some "Super FX" games contain 256Kb of RAM for use as a framebuffer area. It is sometimes but not always denoted. ****6S: Some "Super FX" games contain 512Kb of RAM for use as a framebuffer area. It is sometimes but not always denoted. ****7S: Some "Super FX2" games contain 512Kb of RAM for use as a framebuffer area. It is sometimes but not always denoted. Code 3 ------ 01: PCB version 02: PCB version 03: PCB version 04: PCB version 05: PCB version 06: PCB version 10: PCB version 11: PCB version 12: PCB version 13: PCB version 20: PCB version 21: PCB version 30: PCB version Code 4 (Only on "EA," "MAXI," and "WEI" PCBs.) --------------------------------------------- 1: ? 2: ? Miscellaneous Codes ------------------- BSMC-CR-**: "Broadcast Satellaview-X Media Cassette"-"CR" GPC-RAMC-**: "Game Processor Cassette"-"RAM Cassette" SGB-N-**: "Super Game Boy"-"N?" SGB-R-**: "Super Game Boy"-"R?" SHVC-MMS-**: "Multimedia Station" SHVC-SGB2-**: "Super Game Boy 2"